| Sharpness Editor Tests | |
| A number of tests have been done. Of these a processing speed test and two performance tests will be of general interest. | |
| Test - Processing Speed | |
| Sharpness
Editor has two quality modes: High and Extra high. The difference
in performance speed becomes more pronounced as blur size grows.
Highest quality is optically perfect. Normal quality allows for
some irregularities at pixel level.
The method Sharpness Editor is faster than Gentle Unsharp Mask.
Blur size is the only major time factor. All other sliders make
either no or very little change on the speed. | |
Speed test | The following two computers - win and mac - performed identically in the test below. WIN: 1.4 GHz AMD Athlon w. 384 MB Ram, Win 98; Photoshop 6.0. MAC: 400MHz G4; 320 MB Ram, VM off; MacOS 9.2.2; Photoshop 6.0. | |
Processing time in seconds - v. 6 | Normal Quality | | Sharpness Editor | Gentle Unsharp Mask | Enhanced Unsharp Mask | Blur | Blur- width | Size Mb | Size Mb | Size Mb | Size Mb | 1 | 4 | 15 | 50 | 1 | 4 | 15 | 50 | 1 | 4 | 15 | 50 | 1 | 4 | 15 | 50 | 1 | 1 | 4 | 16 | 56 | 1 | 4 | 18 | 59 | 1 | 4 | 22 | 71 | 1 | 2 | 9 | 34 | 2 | 1 | 5 | 18 | 63 | 1 | 6 | 23 | 79 | 1 | 5 | 22 | 71 | 1 | 3 | 12 | 44 | 3 | 1 | 6 | 20 | 70 | 1 | 6 | 26 | 88 | 1 | 5 | 22 | 72 | 1 | 4 | 14 | 47 | 
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| Tests - Sharpness Editor vs. regular Unsharp Mask | |
Two tests | Two tests were performed. The first to see how edges are treated and determine to what degree specular edge phenomena are generated. The second to show how single-pixel variations on a low level are treated and determine the degree such low level variations have their contrast altered so they end up standing out as noise instead of integrated variation of a monochrome hue. | |
It was found that... | 1. Sharpness Editor does produce minor edge phenomena at Fix Edge settings below 80%. At 80% and above they are eliminated. 2. Fix Edges also handles unwanted enhancement of small pixel variations so they don't appear as speckled noise. Also 80% seems to be the borderline setting. 3. From both tests combined it appears that Photoshop's Unsharp Mask has detrimental side effects no matter how low or gentle the settings. 4. Photoshop's rescaling of the unsharp mask effect to 0-500% instead of the actual 0-100% is sound in the sense that the detrimental side effects of regular unsharp mask become too apparent above 100% to be disguised by the already present pixel variations.
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| Test 1- Contour & Edgeline Artifacts | |
Test for edge phenomena |  Original image enlarged 800%
|  Left image blurred radius 0.5
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The original image above was blurred with a gaussian blur (to be fair) at radius 0.5. We then tested to see if the image could be sharpened without leaving any traces of edge-artifacts. All the images have been enlarged 800% for the sake of clarity. Sharpness Editor | Photoshop Unsharp Mask |  100 % Fix edges 40% thr. 0
|  100% radius 0.5 threshold 0
|  100 % Fix edges 80% thr. 0
|  Above settings applied twice
|  500 % Fix edges 80% thr. 0
|  500% radius 0.5 threshold 0
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Observe there are no negative edge lines produced with Power retouche. | |
| Test 2: Pixel level contrast alterations | |
|  Original with noise Enlarged 500%
|  Blurred test image
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It was found that neither sharpener could regenerate lost texture on a single pixel level of low contrast variations.
Regular unsharp mask produced a marked effect of contrast exaggeration rendering the surface structure as noise.
Sharpness Editor performs best with the Fix Edges less than 100% when it comes to regenerating surface texture.
Sharpness Editor | Photoshop Unsharp Mask |  Sharpen 100 % Fix edges 40% Threshold 0
|  Sharpen 100% radius 0.5. Threshold 0
|  Sharpen 500 % Fix edges 80% Threshold 0
|  Above settings run twice
|  Sharpen 500 % Fix edges 100% Threshold 0
|  Sharpen 500% radius 0.5. Thr. 0
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