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What is HDR - Wide Dynamic Range - and
why is it a problem? |
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High
Dynamic Range (HDR) and its problems |
Dynamic range
is the span from the darkest value to the brightest value. Now this sounds simple enough - but the sensors of the eye and the camera and the scanner are not equal. This means details in darks and lights are not registered equally by the eye, camera and scanner.
The problem is that the camera or scanner is not as sensitive to
the entire dynamic range as the human vision is. In a scene where
the eye will perceive details in both the light and dark areas at
the same time, the camera or scanner will only be able to capture
one end while rendering the other as an underexposed or overexposed
mass. Below is a classic example of this: When exposing the scenery
correctly the stone fence gets underexposed.

Original
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Filtered to bring out the stone fence without changing the
contrast of the branches or the scenery.
We used the Graduated Effect option of the plug-in to filter
the lower part of the image and leave the upper part intact.
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Compressing lights only |
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High
dynamic range compression of lights |
You will find that most of the discussions
about correcting HDR (high dynamic range) images is concerned with
how to compress the shadows and expand visibility into the dark
areas. However, images can improve considerably by compressing the
lights.

Original.
One might impulsively think this picture
needs some sort of shadow illumination. But no, we need to
compress the lights. Illuminating the shadows would destroy
the impression of being in the shade under a pier.
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After compressing the lights only.
These are the settings used:
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Now, this improves the picture a lot (perhaps it's overdone, but this is for the sake of illustration). There is one thing that stands out now: the negative edge line along the edge of the pillar. This line is there either because the photographer used Photoshop's unsharp mask to sharpen the image or because he had set his digital camera to sharpen his pictures (you can see it in the original also). You should be aware that all such defects become enhanced when expanding the dynamic range. If the photographer had used Power Retouche to sharpen the image, this would not have been a problem because Power Retouche Sharpness Editor does not create these edge lines.
In any case, the lesson to learn from this is that you should always sharpen as a final retouch. So turn off the automatic sharpening in your digital camera, - this also because these hardware sharpenings are always the most crude forms of unsharp mask.. |
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Shadow Illumination |
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Compressing shadows can of course
be used for shadow illumination. The following image shows how much
information actually resides in underexposed areas.
But you should be aware that any noise in the darks (and there is much) will be greatly enhanced.
You could illumine the shadows even more than what we suggest below, but one should respect the original image. Trying to over do editing will always invite nasty side effects like noise enhancement and exaggerated variations where no variations should be. |

Original
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Corrected
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Overdone - be careful
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The Controls |
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Range
compression
Range adjustment
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First
group lets you compress either shadows or lights.
Shadow compression is also called shadow illumination.
Compression Factor boosts the effect of the compression.
Offset will add (or subtract) a given value from every pixel of
the image, thus brightening or darkening the impression, but not
changing the dynamic range by compression or expansion.
Black Point will stretch the dynamic range down towards black, leaving
the highlights as they are, but progressively deepening the darker
colors. Turn on Black Alert, or watch the histogram, when using
this slider, so you don't overkill the darkest areas.
Shadow Depth does the same in principle, but it leaves everything
brighter than Shadow Threshold alone. Thus you can specify the threshold
from where you will expand the dark range to the black point.
The last group lets you adjust saturation and also adjust the effect
by mixing more or less with the original. |
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Graduated effect |
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These
controls are common for many of the Power Retouche plug-ins. Using
graduated effect will cause the filter to apply it's filtering at
full strength in one side of the image and then fade the effect
out towards the other side. You can change direction by right clicking
the preview. Midpoint will shift the balance between how large an
area will be filtered at full strength and how much will have a
faded out effect. Contrast will change the acceleration and spread
of the fade-out.
In this example we applied a graduated effect towards the bottom,
setting midpoint to the edge of the gray clouds. This retouch brought
light into the underexposed foreground, bringing it forward, without
altering the sunset.
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Histogram and Color values |
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Histogram
Pixel data |
These
controls are common to most of the Power Retouche plug-ins. The
displayed histogram will be for the area in the preview. You can
choose between individual color channels, all color channels or luminance.
The color picker allows you to pick a point (pixel) in the preview
and get some interesting data about it. The d-values tell how much
the pixel is changed in percent. L tells the luminance value (brightness)
of the pixel.
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